VIDEO GAMES AND VIOLENCE: AN OLD (BUT PERSISTENT) DEBATE
DOI:
https://doi.org/10.61358/policromias.2023.v8n3.60858Keywords:
Jogos eletrônicos, Violência, Agressividade, Pânico moralAbstract
The association between electronic games and violence follows the development of the games
industry since its birth, intensifying from the 1990s and the beginning of the 2000s, when
games became more realistic. This debate was influenced by a tradition of moral panic,
which for over a hundred years has been based on accusing artistic works of promoting
immoral and criminal behavior in society. In the light of this debate, this article’s main
objective is to develop a social reflection on the supposed relationship between videogames
and the increase in violence. Corroborating more recent and balanced research, the argument is defended that human behavior is influenced by a wide range of factors of a complex
nature, so that a direct causal relationship between electronic games and the increase in
violence cannot be established.
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