VIDEO GAMES AND VIOLENCE: AN OLD (BUT PERSISTENT) DEBATE

Authors

  • Everton Garcia da Costa Depto. de Sociologia da UFRGS
  • Laryssa dos Santos Waltter IFCH/UFRGS
  • Leonardo de Oliveira Gonçalves
  • Nicolas Boldt

DOI:

https://doi.org/10.61358/policromias.2023.v8n3.60858

Keywords:

Jogos eletrônicos, Violência, Agressividade, Pânico moral

Abstract

The association between electronic games and violence follows the development of the games
industry since its birth, intensifying from the 1990s and the beginning of the 2000s, when
games became more realistic. This debate was influenced by a tradition of moral panic,
which for over a hundred years has been based on accusing artistic works of promoting
immoral and criminal behavior in society. In the light of this debate, this article’s main
objective is to develop a social reflection on the supposed relationship between videogames
and the increase in violence. Corroborating more recent and balanced research, the argument is defended that human behavior is influenced by a wide range of factors of a complex
nature, so that a direct causal relationship between electronic games and the increase in
violence cannot be established.

Author Biographies

Everton Garcia da Costa, Depto. de Sociologia da UFRGS

Sociólogo. Professor Adjunto do Departamento de Sociologia da UFRGS. Coordenador do GamePesq - Grupo de Pesquisas sobre Games, Cultura e Sociedade.

Laryssa dos Santos Waltter, IFCH/UFRGS


Estudante de graduação do curso de Ciências Sociais da UFRGS. Concluiu (2021) o Programa Institucional de Bolsas de Iniciação à Docência (PIBID). Tem experiência na área de Sociologia, com ênfase em Sociologia Clássica. Integrante do do GamePesq - Grupo de Pesquisas sobre Games, Cultura e Sociedade.

Leonardo de Oliveira Gonçalves


Possui graduação em História pelo Centro Universitário Leonardo da Vinci (2020). Tem experiência na área de História, com ênfase em História do Brasil. Integrante do do GamePesq - Grupo de Pesquisas sobre Games, Cultura e Sociedade.

Nicolas Boldt


Estudante de graduação do curso de Ciências Sociais da UFRGS. Integrante do do GamePesq - Grupo de Pesquisas sobre Games, Cultura e Sociedade.

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Published

2023-12-21

Issue

Section

Articles